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Old 28.02.2008, 19:07   #1
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Default PicoTTo's Alternative Shaman Gliding Guide

The Guide

Please note: These guides are just to offer some basic information about the class and also one of the many differant talent builds avalible. This is intended for those new to glider and also the specific profile pack contained can be used by anyone, This is just a started point for many users, If you think the guide is missing something the please drop a post in a friendly manner and i will try my best to add it to the guide.

Thank You For Your Time

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The Shaman

Shamans are one of the most versatile classes in the game as they can switch seamlessly from offensive caster to healer to melee DPS as needed, though at later levels they often specialize in one of these roles. Shamans can provide good support to a party, with the ability to step in and fill any role that may be lacking at the moment. Their high burst damage and healing also make them quite good at PvP. They are able to drop stationary totems on the ground which provide a variety of effects, many of which are useful to their entire party. They are unique in that they can provide complete wipe recovery by self-resurrecting and then resurrecting the rest of the party.


• Available to: Draenei, Orcs, Tauren, Trolls
• Type: Hybrid, Secondary Healer
• Standard Bars: Health/Mana
• Available Armor: Cloth, Leather, Mail (level 40), Shields
• Available Weapons: One-Handed Maces, Two-Handed Maces (w/ talents), Staves, One-Handed Axes, Two-Handed Axes (w/ talents), Daggers
• Comments: A more magic oriented hybrid

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Talent Trees

• Elemental - The Elemental tree focuses on the Shaman's spellcasting ability, in the form of offensive totems (fire totems), spells, and 'shocks' (instant-cast spells of various elements). One of the major boons of this tree is to decrease the mana cost and casting time of offensive spells and totems while increasing their damage and critical strike chance. The seventh tier ability is Elemental Mastery, a spell usable every three minutes that guarantees a mana-free critical hit on the Shaman's next offensive spell. Elemental greatly improves the damage output of a shaman's magical offense. This works well in PvP and for soloing, though some argue it is less effective in end-game raids. In 2.0, Elemental Shamans received the option of training Totem of Wrath, a totem for partying that increases your whole party's critical strike and hit chance with spells by 3%.

• Enhancement - The Enhancement tree focuses on the Shaman's ability to cast timed enchants on their own weapons, and expands on their melee ability in general as well. This is a very appealing tree to lower-level shamans because of the 5% mana increase, reduced cast time on their travel spell, Ghost Wolf, and the ability to dual-wield weapons. At later levels, Enhancement specialized Shamans can deal large amounts of melee damage, equaling and sometimes even surpassing that of a Warrior or Rogue, though the lack of a threat-reducing ability can make it difficult to manage aggro. One of the seventh tier abilities is Stormstrike, which grants an attack with both weapons and increases the damage of the next two Nature spells on the target by 20%. Combined with other abilities to gain extra strikes, particularly Windfury Weapon, Stormstrike can be used to great effect. Enhancement greatly reduces PvP survivability, in large part due to having to be up close in order to deal damage, though it offers significant improvement for the shaman's melee damage output. With the release of 2.0, Shamans are now able to dual wield weapons through this tree.

• Restoration - The Restoration tree focuses on the Shaman's healing capability, reducing the casting time and mana cost of healing spells and totems, while increasing their effectiveness. Shamans specced in Restoration are quite useful in end-game parties as effective healers, buffers, and backup casters. The end-tree talent in the Restoration tree is the Earth Shield, which is a shield with ten charges that can be self-cast as well as placed on party member, which heals the user upon being struck once every few seconds for an amount that can crit and is affected by the shaman's +healing and +spell critical strike. Restoration greatly enhances shaman contribution to group/raid PvE content, but severely limits a shaman's damage output. With the new changes (as of the 2.0.1 patch) deep restoration has become a very viable PvP spec because of the new shaman spell Earth Shield as well as Nature's Guardian, which has a chance to heal the shaman for 10% of the shaman's total health when the shaman's health is reduced to below 30% by a damaging attack.

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Race

Draenei - The healing benefits every three minutes from Gift of the Naaru comes in handy when soloing, and the +1% hit chance aura not only helps you, but your party as well.

Orcs - Axe Specialization, Blood Fury (str boost), Hardiness (inc. resistance to stun/knockout).

Tauren - War Stomp (stun) and Endurance (5% Health boost).

Troll - The worst Horde race in terms of racials. The 2 notable abilities are Berserking, which increases Attack Speed depending on health levels, and Regeneration, which allows 10% of health regeneration to continue in combat and slightly reduces downtime out of combat.

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Best Shaman Stats ?

Enhancement Shaman will want a mix of Strength, Agility and Stamina.
Elemental and Restoration will want a mix of Intelligence, Spirit and Stamina.

Elemental Shaman benefit from +Spell Damage
Restoration Shaman benefit from +Healing

Shamans want to focus on MP/5 Gear if they are Resto or Elemental. It greatly helps our sustainability with our low MP. Also, since Shamans roles tend to have them casting alot (Totem Dropping, Shocks, Weapon Buffs/Lightning Shield, Heals) they are usually better off gaining MP/5 instead of Spirit Gear at the upper levels.

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Totems

The four elemental totem types become available by way of certain quests. These quests become available several levels below the level at which the totem spells become trainable, ensuring that a Shaman need not go out of their way to complete them immediately. Obviously, they should be completed as soon as possible, but find quests in the same area so as not to waste time.

Selecting totems to maximum advantage is more art than science - sometimes, it may be most efficient not to drop any totems at all, especially when not in a party. Only one totem of each element can be used at a time, and this must be considered when choosing the combination that is most beneficial. Other factors include which party members can gain advantage from which totems, and which totems will affect your target. For example, Stoneskin Totem only affects people being attacked, whereas Strength of Earth Totem will improve all melee DPS. This makes Stoneskin useful when your casters are going to AoE, or possibly against Cleaving mobs, while Strength of Earth is likely to be better at other times. Similarly, Searing Totem will deal extra damage, but in close proximity to other mobs, it may accidentally aggro an add before you have a chance to use Totemic Call. Similarly, the AoE fire totems, Magma Totem and Fire Nova Totem, may break crowd control effects if placed too close to controlled mobs.

It is also a good idea to consider requests from your party members, as some classes will prefer different totems based on specs - a Combat Rogue will love Windfury Totem, but an Assassination Rogue will prefer Grace of Air Totem, as Windfury does not stack with Poisons.

Several totems have an aggro radius, including Mana Spring Totem, Healing Stream Totem and Earthbind Totem, as well as the damage-dealing Fire totems, and Stoneclaw Totem. Elemental totems do not have an aggro radius, but the Elementals themselves do. It should be noted that Fire Nova Totem will draw aggro as soon as it is cast, causing any untapped mobs in the area to try to destroy it before it goes off. As this totem is best suited for encounters with multiple mobs, it is advisable to threaten all nearby mobs, such as with a Chain Lightning pull, or to use it in conjunction with a Stoneclaw Totem.

To best manage your totems, a totem timer mod is recommended. This will enable you to use Totemic Call just before they time out, giving some extra mana efficiency before replacing them.

Also note that totems activate the Global Cooldown, meaning it will take at least 4.5 seconds to place all four totems. It is therefore advantageous to place totems before a pull.


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Weapons

All Shamans can use staves, two-handed axes and maces, one-handed axes and maces, daggers, fist weapons, and shields.

Most mid- and high-level Shamans carry several weapons - generally a two-handed weapon, a one-handed weapon, and a shield. Lower-level characters will generally choose one weapon set, and not carry spares. Dual Wielding Shamans will, of course, carry a second one-handed weapon. Weapon choice will change depending on the situation, and your spec.

Enhancement Shaman will almost always use their chosen specialized weapon combination, preferring to DPS down the mobs before they take much damage.
Elemental Shaman will almost always prefer a shield to assist them in taking less damage. In instances, they may choose to use a staff, if their staff has better stats (intellect, +damage, spell crit, etc) than their one-handed weapon and shield combination.
Restoration Shaman will make their choice similar to Elemental Shaman, although their important stats will be different.
Some basic tips for selecting a weapon combination:

Against melee opponents, you may want to use your shield to mitigate damage.
Against casters, use the 2H weapon. Spells ignore armour when determining damage so the shield provides little value. Your goal is to kill them quickly using both weapon damage and spells.
When healing, the weapon's attributes should determine which configuration you choose as you will most likely not be engaged in combat as a healer. For example, if your staff has a +int buff on it, then you would select that weapon so as to increase your mana pool.

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Weapon Buffs and Speed

Flametongue Weapon: Ignores damage reduction due to high armor, high, steady damage, a great all-around buff for grinding, PvE, PvP.

Frostbrand Weapon: Procs fairly often, decent burst damage, has a very useful movement slowing effect. Also popular for elemental and restoration shamans because its damage is raised by +spell damage.

Rockbiter Weapon: Must bypass damage reduction due to high armor, but offers high, steady damage. Use against mobs with high fire resistance. Great with high crit chance.

Windfury Weapon: Unbeatable burst damage, procs fairly often, can easily win a PvP fight but very unpredictable with regard to aggro management. Best with slow weapons (but still very good with fast ones), great with high crit chance and can deliver some massive returns when combined with the Shamanistic Rage talent.
Fast weapons are recommended for non-Stormstrike/non-PvP Shamans, especially Elemental and Restoration Shamans, who should use Flametongue Weapon, as Flametongue scales much better on faster weapons. Dual-wielding Enhancement Shamans are encouraged to use slow weapons and Windfury on both of the weapons


Before The Burning Crusade, two-handed weapons were recommended for Enhancement Shamans, particularly in PvP. This was because Windfury would hit, and often crit, dealing a lot of damage. Immediately following a Windfury proc with Stormstrike and Earth Shock would often result in an instant kill, before the target had a chance to heal, be healed, or run.

With the changes to Windfury since the release of the expansion, coupled with the much larger health pools of level 70 characters in relation to damage caused, a slow two-handed weapon will not cause enough burst damage to kill a target outright, even with a Windfury crit. However, the high burst damage is still powerful and hard to heal, and two-handed weapons are still devastating in PvP.

As an alternative, enhancement shamans may choose to wield two weapons. Dual-wield weapons should be slow (2.60) to maximize Stormstrike and Windfury effect. Enhancement shamans Critical Strike will activate Flurry and Unleashed Rage. Combined with moderate hit and crit ratings, these useful effects will basically always be on. Placing Windfury Weapon on the main hand weapon while placing Frostbrand Weapon on the offhand will result in bit lower damage, but the enemy-slowing Frostbrand proc is a deadly combination in PvP.



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The Class

NOTE: You MUST USE GLIDER 1.56 OR ABOVE TO COMPILE THIS CLASS

You will be using the "OOberShaman" Custom Class for leveling,

OOberShaman

Installation:

1. Download The Latest Version Of OOberShaman. - Glider Forums
2. Extract The "OOberShaman.zip" File.
3. You Now Have 4 Files Within That Folder, "OOberShaman.cs", "OOberDruid.xml", "GConfig.dll" and "Keys.xml".
4. Place The 3 Files - "OOberShaman.cs", "OOberShaman.xml", "GConfig.dll" - Into Your "Classes" Folder Within Glider. (EG: C:/Glider/Classes)
5. Place The File - "Keys.xml" Into Your "Glider" Folder. (EG: C:/Glider)
6. Load Glider, Select "Options".
7. Select The "Keys" Tab.
8. Click "Load" Load Keymap From Keys.xml.
9. Select The "Classes" Tab.
10. Check The "OOberShaman.cs" Checkbox.
11. Select The "General" Tab.
12. Select "OOberShaman" From The Class Selection Box.
13. Customise The Classes Options To Your Liking.


Here is a great gide on how to setup a custom class, read this if your having any problems in getting it to work:

Glider Forums

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Bar Setup:


BAR 1 :

1 - lightning bolt
2 - Chain lightning
3 - Earthshock
4 - Flameshock
5 - Frostshock
6 - Stormstrike
7 - Shamanistic Rage
8 - Bloodlust
9 - Heroism
0 - Earth elemental
- - Fire elemental
= - Gift of the Naaru

BAR 2 :

1 - Eat
2 - Drink
3 - Totemic call
4 - Healing wave
5 - Chain heal
6 - Purge
7 - Cure poison
8 - Cure disease
0 - Mana
- - Health
= - Hearth

BAR 3 :

1 - Flametongue weapon
2 - Rockbiter weapon
3 - Frostbrand weapon
4 - Windfury weapon
5 - Lightning shield
6 - Earth shield
7 - Water Shield
8 - Ghost wolf

BAR 4 :
1 - Stoneskin totem
2 - Eearthbind totem
3 - Stoneclaw totem
4 - Strength totem
5 - Searing Totem
6 - Fire Nova Totem
7 - Tremor Totem
8 - Healing Totem
9 - Poison Cleansing Totem
0 - Frost Resistance Totem
- - Mana Spring
= - Magma

BAR 5 :
1 - Flametoungue totem
2 - Fire resistance totem
3 - Grounding totem
4 - Nature resistance
5 - Windfury totem
6 - Windwall totem
7 - Disease cleansing totem
8 - Mana tide
9 - Grace of air
0 - Wrath
- - Wrath of air

BAR 6 :
1 - Trinket/Item 1
2 - Trinket/Item 2
3 - Trinket/Item 3
4 - Trinket/Item 4
5 - Trinket/Item 5
6 - Trinket/Item 6
0 - Mount

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Talents


For leveling we are a good balance between the trees.

Level 10: Ancestrial Knowlage(1/5)
Level 11: Ancestrial Knowlage(2/5)
Level 12: Ancestrial Knowlage(3/5)
Level 13: Ancestrial Knowlage(4/5)
Level 14: Ancestrial Knowlage(5/5)

Level 15: Thundering Strikes(1/5)
Level 16: Thundering Strikes(2/5)
Level 17: Thundering Strikes(3/5)
Level 18: Thundering Strikes(4/5)
Level 19: Thundering Strikes(5/5)

Level 20: Anticipation(1/5)
Level 21: Anticipation(2/5)
Level 22: Anticipation(3/5)
Level 23: Anticipation(4/5)
Level 24: Anticipation(5/5)

Level 25: Flurry(1/5)
Level 26: Flurry(2/5)
Level 27: Flurry(3/5)
Level 28: Flurry(4/5)
Level 29: Flurry(5/5)

Level 30: Spirit Weapons(1/1)

Level 31: Elemental Weapons(1/3)
Level 32: Elemental Weapons(2/3)
Level 33: Elemental Weapons(3/3)

Level 34: Shamanistic Focas(1/1)

Level 35: Weapon Mastery(1/5)
Level 36: Weapon Mastery(2/5)
Level 37: Weapon Mastery(3/5)
Level 38: Weapon Mastery(4/5)
Level 39: Weapon Mastery(5/5)

Level 40: Dual Wield(1/1)

Level 41: Dual Wield Spec(1/3)
Level 42: Dual Wield Spec(2/3)
Level 43: Dual Wield Spec(3/3)

Level 44: Stormstrike(1/1)

Level 45: Unleashed Rage(1/5)
Level 46: Unleashed Rage(2/5)
Level 47: Unleashed Rage(3/5)
Level 48: Unleashed Rage(4/5)
Level 49: Unleashed Rage(5/5)

Level 50:Shamanistic Rage(1/1)

Level 51: Improved Healing Wave(1/5)
Level 52: Improved Healing Wave(2/5)
Level 53: Improved Healing Wave(3/5)
Level 54: Improved Healing Wave(4/5)
Level 55: Improved Healing Wave(5/5)

Level 56: Ancestral Healing(1/3)
Level 57: Ancestral Healing(2/3)
Level 58: Ancestral Healing(3/3)

Level 59: Improved Reincarnation(1/2)
Level 60: Improved Reincarnation(2/2)

Level 61: Healing Focus(1/5)
Level 62: Healing Focus(2/5)
Level 63: Healing Focus(3/5)
Level 64: Healing Focus(4/5)
Level 65: Healing Focus(5/5)

Level 66: Nature's Guidance(1/3)
Level 67: Nature's Guidance(2/3)
Level 68: Nature's Guidance(3/3)

Level 69: Totemic Mastery(1/1)

Level 70: Totemic Focas(1/5)

World of Warcraft Europe -> Talents
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