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The Guide
Please note: These guides are just to offer some basic information about the class and also one of the many differant talent builds avalible. This is intended for those new to glider and also the specific profile pack contained can be used by anyone, This is just a started point for many users, If you think the guide is missing something the please drop a post in a friendly manner and i will try my best to add it to the guide.
Thank You For Your Time
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The Hunter
Hunters are the only class that can effectively use ranged weapons (e.g. bows, guns, or crossbows) as a primary source of damage. Very adept at kiting, they have plenty of tools to allow them to avoid melee combat, where they are fairly weak. Hunters may tame many varieties of beasts to serve as combat pets, which along with an array of scouting, tracking, and survival abilities make them excellent solo characters.The three talent specializations for hunters are Marksmanship, Beast Mastery, and Survival.
• Available to: Blood Elves, Draenei, Night Elves, Dwarves, Orcs, Tauren, Trolls
• Type: Ranged Physical Damage Dealer
• Standard Bars: Health/Mana
• Available Armor: Cloth, Leather, Mail (level 40)
• Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords
• Comments: Excellent for those who like to solo with pets
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Pets
Pets are the most important tools in the hands of a hunter. They serve as aggro-management, additional DPS, and tanking. While the manner in which a pet is customarily used differs fairly greatly, depending on the Hunter's spec, the pet is still essential to all specs. A well trained pet of the appropriate type can add upwards of 120 DPS to a Hunter's overall damage output; so while they are customarily thought of as tanks, their offensive potential should not be overlooked.
Many beast-type mobs can be tamed, and each offer a set of unique active skills (there are special abilities just for wolves, just for cats, etc). In addition, certain pet types are tanking oriented (such as bears), and others are DPS oriented (such as cats and owls). Combined with the diversity of armor, stamina and resistance buffs, pets are allowed a great deal of customization. Many hunters have dedicated pets for specific instances, PvP, tanking, and so on.
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Pets Scaling
Pets receive attribute bonuses depending on their master's stats:
1 RAP gives the pet 0.22 AP and 0.1287 spell damage
1 stamina gives 0.3 stamina
1 resistance gives 0.4 resistance
1 armor gives 0.35 armor
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What Is a Hunter Good For ?
Hunters are the ranged combat class in WoW. Since they don't (really) have magic, they have some limited combat abilities for if something does get in their face. They also have beast pets whose primary purpose is to allow them to use ranged combat while soloing.
After level 40, they wear stronger armor than any classes other that warriors or paladins, (but they can not use shields like shamans,) plus other defensive abilities such as a high dodge rate. They can also use all weapons other than maces or wands. Hunters are excellent soloists and arguably the best pullers in the game. Unfortunately neither of these skills come into play much during most groups.
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When Do i Get ?
• Pets - level 10
• Dual Wield - level 20
• Aspect of the Cheetah - level 20
• Feign Death - level 30
• Mail armor proficiency - level 40
• Steady Shot - level 62
• Aspect of the Viper - level 64
• Kill Command - level 66
• Misdirection - level 70
• Shields - never.
• Plate armor - never.
• A well-defined group role - never.
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What Are The Most Important Attributes For Hunters ?
Agility (which adds attack power and chance to crit) is number one. No questions asked. That doesn't mean you should switch items because one has a single point of agility more if you are sacrificing other stats, though.
Stamina and Intellect are of some benefit to hunters. Stamina is often preferred, but some hunters argue that a hunter should not get hit, and thus more HP is irrelevant...but more mana lets them fight longer, so they try to get intellect.
Later in level, you will start seeing other qualities on equipment. Agility is good because it increases your Attack Power and your chance to crit. There are items that specifically increase one of those two factors, and are important to your damage output. Mana per 5 seconds (MP5) helps you keep your mana high while shooting and thus keeps you doing damage for a longer time. There are also Hit Rating bonuses that make you less likely to miss.
While usually the last thing hunters look at, defensive attributes like armor and chance to dodge are of some limited benefit. Agility also increases your chance to dodge, as well as your armor.
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Do The Math
1 (Ranged) attack power = 1/14 tooltip DPS
• Agility
40 Agility = 1% crit
21 Agility = 1% dodge
1 Agility = 1 Ranged Attack Power
1 Agility = 1 Melee Attack Power
1 Agility = 2 Armor
• Crit/Hit
22 Crit Rating = 1% Crit
1% Crit = 1% of your tooltip DPS, or 1.3% with Mortal Shots
15.75 Hit Rating = 1% Hit
Note: To prevent misses you need +5% hit when fighting opponents of your level, and 9% when fighting raid bosses.
• Intelligence
1 Intelligence = 15 Mana, plus some mana regen w/ Aspect of the Viper
1 Intelligence = 0.45 Attack Power w/ Careful Aim
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Talent Trees
• Key Beast Mastery Talents
Improved Aspect of the Hawk - If you are involved in end-game raiding, this talent can significantly increase your DPS rate over a sustained period of auto-attacking.
Endurance Training - The 15% boost to your pet's health can mean two or three extra hits before going down.
Thick Hide - Reduces the damage your pet takes in battle. Really pays off when you are faced with two or more opponents. This combined with Endurance Training can save you mana from having to heal your pet as often.
Unleashed Fury - Increases your pet's damage which also pays off in increasing its ability to maintain aggro.
Bestial Swiftness - Does provide noticeable help in getting your pet to and from the target. Well worth the one point it will cost. Use it as backfill.
Improved Mend Pet - A must-have for the long term. The ability to remove debuffs from your pet reduces your downtime and increases your pet's longevity in fights, especially with those long, annoying debuffs.
Ferocity - Anything that increases your pet's ability to damage the target is good as it means faster fights and less chance of losing aggro.
Intimidation - A great means of interrupting spell casters and also for giving you and your pet a few seconds to recover or inflict damage without taking any yourself. This spell also works well if your pet needs to steal aggro away from you or from casters in your party. Finally, while this is a primarily PvE talent, the stun aspect can make a difference in PvP encounters.
Bestial Discipline - This allows your pet to use his specials and growl more often keeping the aggro on the pet and off of you.
Frenzy - Another damage increase that pays off mightily. Also great against casters, who are having hard time when your pet is frenzied and keeps interrupting their casting.
Serpent's Swiftness - Main DPS increaser in the tree. Passive 20% white DPS to you and your pet. Scales incredibly well, and provides a significant damage boost. Worth about a 10-15% DPS increase at 5/5. Note: It is not a 20% DPS increase because special attacks aren't affected as much.
Bestial Wrath - The focus of the tree. Pays off in PvE and PvP. Increased damage and immunity to almost every CC effect cannot be underestimated. Great when you need your pet to finish off one mob to move to another quickly. This skill easily increases the maximum level mob you and your pet can solo by 2 to 5.
• Key Marksmanship Talents
Improved Concussive Shot - This talent provides one of the only opportunities a Hunter has to prevent a spell from being cast, along with Intimidation in the Beast Mastery tree. It also provides the opportunity to kite your opponent or run away from them. Essential PVP talent. Much less useful in late-game PvE, and nearly useless in raiding, as many high-level mobs are immune to stun effects.
Improved Hunter's Mark - Good mainly for PvE, and for Beast Mastery Hunters crossing into Marksmanship for Mortal Shots, lets your Mark provide some AP to any melee classes in your party, as well as your pet. Not nearly as useful as Improved Concussive Shot for PvP.
Lethal Shots - Straight DPS upgrade. Coupled with Mortal Shots, is almost essential.
Aimed Shot - Also the essential means of taking down spell casters quickly with a huge upfront punch.
Rapid Killing - Decent in both PvP and PvE, although moreso in PvP. The cooldown reduction on Rapid Fire is good, and the 20% damage buff increases the punch on any opener you throw within a reasonable timeframe. (Note: still procs off mobs that would yield experience if you are level-capped)
Concussive Barrage - Useless. Only procs off of Auto-Shots, with an abyssmally low rate. Utterly useless in end-game raiding, where the things most likely to have it proc on them, bosses, are almost all immune to stun.
Scatter Shot - Great PvE means to give yourself a few seconds of safety. No minimum range also makes this a good way to get back in range in PvP. Works well on non-beasts (otherwise, use Scare Beast).
Mortal Shots - A must-have for almost any Hunter. The 30% buff to your critical hits applies to all of your shots as well, significantly increasing your DPS. Also one of the primary reasons to pick up Aimed Shot, which has only limited utility after 2.0.
Trueshot Aura - A bonus the hunter can provide his groupmates with. Rogues, DPS warriors and beast mastery/survival spec hunters will love you for this.
Careful Aim - Excellent talent for those going deep into Marskmanship. Allows you to gain more benefit from the Int you need for Aspect of the Viper.
• Key Survival Talents
Hawk Eye - +6 yard range should not be underestimated: It gives hunters the best range of any class in the game. Although the advantage of this in PvP should hopefully be self-explanatory, the benefit of this skill in solo PvE is primarily due to Survival's damage being crit based. As such, even after the pet loses aggro, with this skill, if a Hunter begins at maximum range from their target, they should still be able to kill the target before it reaches melee range.
Humanoid Slaying - With the first three talents, this and Monster Slaying are the best to get. Deflection may not be worth it, as your mail armor and parry quite possibly are enough to keep you alive until you are safely back in gun/bow range, especially if you have Improved Wing Clip.
Note: Deflection If you plan on getting counterattack this is a must-have talent.
Improved Wing Clip - This talent allows you a possible root to make range on your target and also getting in one or two hits with your melee weapon before getting some distance to the mob.
Deterrence - 25% bonus to parry and dodge can be the difference between life and death, especially in PvP/Heroics and even in Raids. But a difficult talent to choose if you wish to make a Mortal Shot mm/ss build.
[color=blue] Surefooted - You get both a boost to your chance to hit as well as the possibility of negating root effects. The +hit wont show on the character sheet, but Hunters with this talent can safely choose more gear wihout the +hit stat. Though somewhere around 3-4% more will be needed if you do highend raiding - while Hunters without this talent needs around 6-8% depending on which instances/raids the Hunter does.
Killer Instinct - Increasing the critical strike chance of all your attacks is key - especially if you go for the Expose Weakness talent.
Counterattack - Cannot be avoided by your opponent, but you can miss. It will root your target and does damage all after you successfully parry attack.
Lightning Reflexes - A 3-15% increase in Agility. This talent is the backbone of a dedicated Survival Hunter's ranged damage. Agility is the primary stat needed to make use of Survival; it provides attack power, %crit, %dodge, and armour. It also allows one of the best dps debuffs in WoW - Expose Weakness.
Wyvern Sting - Originally the trademark Survival talent. Wyvern's strength isn't primarily as an extended duration form of crowd control, but rather as an initial opening stun or surprising move which can throw an opponent off-guard, and also leaves the Hunter free to perform a follow up sequence of attacks. While it can also be used as a failsafe in the event that a freeze trap fails, this is risky, and requires that the non-crowd controlled target(s) in a given scenario be killed quickly. If used in addition to a freeze trap, this makes a Survival hunter one of few who can crowd control up to three mobs at the same time.
Note: This ability, when combined with Freezing traps allows a hunter to leave 3 mobs out of combat instead of one or two. Initially, the hunter lays a Freezing trap and waits a bit for the cooldown of traps. Then pull group regularly or open with wyvern - wyvern can now be shot in combat which makes it alot more usefull, so one generally likes to wait with that shot. The first mob to chase the hunter gets trapped. Then put a new freezing trap down a little away from the first trapped mob and if you didint open with wyern sting you now shoot one to sleep and let the third mob run into the last trap. With improved traps you should now have three mobs CC´ed for approx 27, 23 and 12 seconds. Then start your kiting and spam new traps as the old one brakes. Remember that if you feign death you will reset all aggro, so be sure they wont cause problems for the rest of the group/raid.
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The Class
You will be using the default Hunter Class for leveling,
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Bar Setup:
BAR 5 :
1 - Hunter's Mark
2 - Concussive Shot (first shot)
3 - Serpent Sting (second shot, if enabled)
4 - Arcane Shot (repeating shot as long as range allows)
5 - Raptor Strike
6 - Ranged attack (regular)
7 - Immolation Trap (or any other tap)
8 - Intimidation
9 - Bestial Wrath
0 - Feign Death/Disengage
- - Potion
BAR 6 :
1 - Eat
2 - Drink
3 - Aspect of Monkey/Hawk
4 - Revive Pet
5 - Mend Pet
6 - Feed Pet
7 - Feed Pet Macro
8 - Call Pet
9 - Freezing Trap
= - Hearthstone
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Talents
For leveling we are speccing mainly Beast Mastery, making use of the excellent talents within the tree.
Level 10: Endurance Training(1/5)
Level 11: Endurance Training(2/5)
Level 12: Endurance Training(3/5)
Level 13: Endurance Training(4/5)
Level 14: Endurance Training(5/5)
Level 15: Improved Aspect of The Hawk(1/5)
Level 16: Improved Aspect of The Hawk(2/5)
Level 17: Improved Aspect of The Hawk(3/5)
Level 18: Improved Aspect of The Hawk(4/5)
Level 19: Improved Aspect of The Hawk(5/5)
Level 20: Focussed Fire(1/2)
Level 21: Focussed Fire(2/2)
Level 22: Thick Hide(1/3)
Level 23: Thick Hide(2/3)
Level 24: Thick Hide(3/3)
Level 25: Bestial Swiftness(1/1)
Level 26: Unleashed Fury(1/5)
Level 27: Unleashed Fury(2/5)
Level 28: Unleashed Fury(3/5)
Level 29: Unleashed Fury(4/5)
Level 30: Unleashed Fury(5/5)
Level 31: Ferocity(1/5)
Level 32: Ferocity(2/5)
Level 33: Ferocity(3/5)
Level 34: Ferocity(4/5)
Level 35: Ferocity(5/5)
Level 36: Spirit Bond(1/2)
Level 37: Spirit Bond(2/2)
Level 38: Intimidation(1/1)
Level 39: Bestial Discipline(1/3)
Level 40: Bestial Discipline(2/2)
Level 41: Animal Handler(1/2)
Level 42: Animal Handler(2/2)
Level 43: Frenzy(1/5)
Level 44: Frenzy(2/5)
Level 45: Frenzy(3/5)
Level 46: Frenzy(4/5)
Level 47: Frenzy(5/5)
Level 48: Bestial Wrath(1/1)
Level 49: Catlike Reflexes(1/3)
Level 50: Catlike Reflexes(2/3)
Level 51: Catlike Reflexes(3/3)
Level 52: Serpent's Swiftness(1/5)
Level 53: Serpent's Swiftness(2/5)
Level 54: Serpent's Swiftness(3/5)
Level 55: Serpent's Swiftness(4/5)
Level 56: Serpent's Swiftness(5/5)
Level 57: The Beast Within(1/1)
Level 58: Lethal Shots(1/5)
Level 59: Lethal Shots(2/5)
Level 60: Lethal Shots(3/5)
Level 61: Lethal Shots(4/5)
Level 62: Lethal Shots(5/5)
Level 63: Improved Hunters Mark(1/1)
Level 64: Improved Hunters Mark(3/5)
Level 65: Improved Hunters Mark(4/5)
Level 66: Improved Hunters Mark(5/5)
Level 67: Improved Hunters Mark(5/5)
Level 68: Hawk Eye(1/3)
Level 69: Hawk Eye(2/3)
Level 70: Hawk Eye(3/3)
World of Warcraft Europe -> Talents
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