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Old 07.01.2005, 10:19   #1
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Default Best Support Character

This character is a groups best friend. You do not have to take a power pool Travel skill and you can do everything what a empathy does plus a lot more.

Here is the template.

Pick Defender, Kinetics, Radiation. (I chose radiation for my secondary because of neutrino bolt being fast and a good way to get out of the tutorial quickly. You will not be using any of the radiation line until you hit your high 30's)

Level 1 - Transfusion. This spell lets you drain endurance of your target (enemy) and tranfer hp to you and your whole group. This heal is stronger than the Empathys group heal.

Level 1 - Neutrino bolt. You got no choice but this will get your defender out of the tutorial fast.

Level 2 - Siphon Power. This spell drains your enemy of his attack power while giving you and your group an attack bonus. Not too good at lower levels as your damage will only be upped by 1 but at the higher levels and added with the Assault leadership skill, and this spell rocks. You will be using this until you get Fulcrum Shift at level 32, then you will be using that.

Level 4 - Repel. This is a fun power as you will encase yourself in a bubble and anything that touches you will be bounced back and away. Good for getting out of a bad situation.

Level 6 - Siphon Speed. This spell is awesome, just imagine you having Super speed at level 6. That is about how fast you run. Just target a monster and you will drain his speed and boost yours so you will be running just as fast as superspeed. You will run at this rate for about a minute, but the good side is when you run out of your speed, you can just cast it again.

Level 8 - Increase density. This spell will protect any ally in your group or out of your group from Hold effects, Disorient imobiliation, It will protect your target from Knockback smashing and energy attacks. This spell is so awesome that the damage you take will be lessened quite a bit. Best thing of all you cannot be stunned or held. Another good thing is the recharge timer on this is fast.

Level 10 - Recall Friend. This is good to have because you will have a fast travel power at your low level, you can run anywhere and just teleport your teammates to where you are.

Level 12 - Speed Boost. This skill is just about the best skill you can get in the game. Just think of doing an Accelerate Metabolism with a 2 second rehcarge timer. That's right 2 seconds. You can cast it on all your teammates and it lasts for about a minute. What this does is Speeds up the recharge timer on all your allys skills, and it also boosts their endurance recovery by quite a bit. Your allys can be casting away with this skill casted on them and they will not have to worry about running out of endurance. 2 downfalls 1 is you cannot cast this on yourself. and 2 it wont stack if you cast it again on someone. The awesome thing is if you have 2 kinetics then the skill stacks and you will have double recharge time boost and double endurance recovery.

Level 14 - Swift. take this because you will be constantly buffing and healing people in a fight and you need the stamina skill that comes later on

Level 16 - Health. You need this to get the stamina skill

Level 18 - Inertial Reduction. This spell is very fun. It gives everyone around you (even those not in your group) the ability for Super Jump for a minute. Just cast this and it is a PBAOE and eveyrone around you (including yourself) will have the SUper Jump ability for about a minute. When you run out of Super Jump just cast it again.

Level 20 - Assault. In your group you will add more damage to the output of your group.. This is especially great when you use Siphon Power. This will stack and your group will be doing even more damage.

Level 22 - Stamina. Get this Your group doesnt need it but you do. You may be able to buff your group with the speed boost but speed bost does not affect you. You are gonna need Endurance for this character.

Level 24 - Tactics. Get this and your group will be more accurate. Because your a defender you get the most out of this spell. Your team gets a 12.5 % bonus to accuracy. That is a big boost.

Level 26 - Transference. This spell is the Second reason you make this character. If speed boost wasn't good enough this spell will drain your enemy of Endurance and transfer it to YOU and your group. The best thing is it is only a 30 second recharge timer on it. I mean Dark consumption on the Regenration Scrapper is good but that is endurance only for yourself with a pretty long recharge timer. This is a relatively quick recharge timer and it is an AOE and your Team will love you for it. The more enemies that are hit with it the more Endurance you and your team gets back.

Level 28 - Cosmic Burst. This spell does some sick damage and should only be used if an enemy comes near you.

Level 30 - This is a free Skill you can take whatever you want. If you want to take somehting in the 3rd power pool or a skill from the Radiaiton line it's up to you.

Level 32 - Fulcrum Shift. If the SPeed boost and the Tranference wasn't enough, This spell is the Icing on the Cake. This spell will Take power away form an entire mob group. (Targeted AOE) and transfer the power to you and your allies. The more enemies you hit with it the more Damage output your group gets. Add this to your Assault Leadership line and your group will be Rocking mobs with ease.

Level 35 - Neutron Bomb. Nice AOE if needed always good to have. BUt dont be using it unless you need it. You dont want the whole mob agroing on you.

Level 38 - Atomic Blast. This is why you take the Radiation as your secondary power. This spell is an AOE that does EXTREME damage and for everyone who is still alive after the hit will be standing there doing nothing. So it's pretty much an AOE stun with Extreme damage. They will be left choking and open for a mauling from your team.

Just remember you are not a damage dealer you are a buff bot that can totally turn the tide on your group. Keep in mind however, you are not helpless either with your 3 attack skills. This kinetics will make the difference on a successful group or an unsuccesful group. You have a Group Heal that is pretty strong. YOu have Super speed at level 6. You have a skill that can shield a team mate of sleep hold effects as well as protect them from smashing and energy dmaage. You have a SPeed boost that makes your ally's skill recharge faster and have their endurance regain and an astounding rate. You have a PBAOE SUper Jump. You have a AOE COnsumption spell that drains endurance of enemies and gives it all to you and your teammates. You have an AOE that will boost your entire group with Damage output. The more enemies the more dmaage your group will do. This character is by far the best support character I have seen in this game. The best thing is you can start being an assett at level 12 with speed boost alone. As you get higher that is when you start to get skills that any group would love to have. No team should be without a Kinetics Defender.
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