DK/Paladin does not really
[Only registered and activated users can see links. Register now...] have the CCs to control enemy damage, as it is a team that relies on brute force and lasting power. Hunter can kite
[Only registered and activated users can see links. Register now...] all game long while doing full damage, warrior/retribution paladin/DK can all switch to 20000+ armor in a global, while rogue is just sitting duck
[Only registered and activated users can see links. Register now...] after evasion is down. Even in matches where we had mana advantage tanking one of the plates, we still can not burst him down after he goes
[Only registered and activated users can see links. Register now...] defensive, while I can be dropped in 5 seconds at any given time.